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 CryWolf InFo

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Join date : 2010-05-02
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Location : Greece

PostSubject: CryWolf InFo   Fri Mar 16, 2012 8:09 pm

CryWolf




Fortress of Crywolf is located
at the south-eastern area of Valley of Loren. It’s a front line
fortress where the allied forces of human and elf fight against the
forces of Kundun. The rough geographical features of the fortress made
it a fortress blessed with natural barriers for defense and a key area
for strategy.

Kundun’s forces haven’t been able to head north and now the frontline is
in a deadlock. Therefore Kundun has commanded Lemuria to dispatch
troops to the Fortress of Crywolf to overcome a situation.

Requirements:

BK/SM/Elf: Level 10 and above
MG/DL: Level 7 and above

How to enter Crywolf:

1. Warp from Valley of Loren
2. Walk to the CryWolf portal at south east of Vally of Loren.

Event Rules:

Can’t warp using a warp command or M key.


The Crywolf Battle

Stages:

Stand-by.
* The village will change from safety zone to battle zone when battle starts.
* Players cannot use their personal store or talk to the NPC.

Schedule:

* The Battle lasts for 30 minutes.
* When a player is killed, he/she will resurrect from a certain location in the map.
* The goal of the battle is to be the last man standing when the time runs out.

The Wolf Statue:

* This enormous tutelary statue was created from the ancient strength of
elves so it has a power to protect itself from the evil sprits which
keeps away Kundun’s troops. However, the statue becomes weak once a week
and gets attacked by Kundun’s troops led by Balgass. There are 5 altars
around the statue for protection and when these altars are destroyed
the statue will lose its power to protect the Fortress of Crywolf

The Altar:

* These altars protect and give power to the statue and only the elves
can give powers to the altars. When the altars get destroyed the statue
will lose its power making these altars a prime target for Balgass’
monster troops. The success of the quest will depend on the players’
ability to protect the altars and the elves who give power to the
altars.


The Altar Contract:

Character restriction for contract:

* 5 Muse Elves above level 350
* When the contract is ongoing between the altar and a Muse elf, no further contact will be allowed.

Number of Contracts:

* Maximum of 2 contracts are allowed and no further contract will be permitted.

Failure in Contract can be caused by:

* When the character moves out of altar while the contract is ongoing
* When the character gets killed while the contract is ongoing

Contract Time:

* An icon will be displayed on the characters that can still avail the contract.
* Effect on the Wolf statue takes place 5 minutes after the altar contract gets registered.


Shield creation:

The number of shields for the Wolf statue varies depending on the number of characters in ongoing contract at the altar.

Shield HP:

* Shield HP becomes 0 when the character gets killed while the contract is ongoing
* Shield HP is the total HP of the character in ongoing contract
* When the contracted character’s HP decreases the HP of Wolf statue will decrease as well

Success and Failure:

Success:
* More than 1 altar left and Wolf statue is protected at the end of the battle
* When Balgass is defeated
Failure:
* All the altars are destroyed and the contract wasn’t sustained at the end of the battle
* When Balgass is not defeated


Rewards:

Individual reward:


* Bonus Exp can be acquired aside from the EXP from monsters depending on the number of participants
* Different rewards will be given to the participants of the battle depending on Kill Points
* Kill Points will be earned by a character that delivers the final killing blow
* Muse elves who survive after the contract battle will earn an additional 6,000 points

Reward will be given after the battle therefore if the character warps
to another map before the end of battle he will not receive the reward.

Monster Kill Point:

Balgass: 7,000
Dark Elf: 3,000
Balista: 1,000
Soram: 700
Balram: 600
Death Spirit: 600


Accumulated Kill Point Class Bonus EXP:

0~1,000: D - 0
1,001~3,000: C - 100,000
3,001~5,000: B - 400,000
5,001~10,000: A - 600,000
Above 10,001: S - 900,000

Server reward:

* Strength of monsters in all server clusters except Land of Trial will decrease 10%
* Kundun’s life recovery will not function
* Success rate will increase 5% when combining invitations

Failure penalty:

* Corresponding function can’t be used since the trainer and NPC Serbis in Crywolf will be evacuated
* Drop rate for Jewel of Guardian in Land of Trial will decrease
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